The wildcard * has to be used such that the new file (here: ) does not match. It is recommended to use the following directory structure: Then MakeObject writes all occuring errors into the file 'error.txt' for further debugging purposes. You can append ' >error.txt' to the command line. Makeobj EXTRACT extracts file created by the MERGE command Makeobj DUMP testing of the pak-files (version 0.40 or newer) Makeobj MERGE merges all the pak-files into a new (larger) pak-file Makeobj LIST lists the objects contained in the pak-files Only the sizes PAK32, 64, 96, 128 are tested and in current use. Sizes form PAK16 up to PAK255 are supported. Instead of PAK128 one can use different formats. Makeobj PAK128 reads all dat-files in the current directory and creates pak128-files for all objects in the directory Makeobj PAK128 creates a pak128-file with the object taken from the assigned dat-files Makeobj PAK reads all dat-files in the current directory and creates pak64-files for all objects in the directory Makeobj PAK creates a pak64-file with the object taken from the assigned dat-files MakeObject command line arguments makeobj CAPABILITIES lists supported object types The program MakeObject (Windows makeobj.exe Linux/BeOS makeobj) can be found at the Graphics and parameter files describing your object. their vehicles have better reality, good balance (s). further, most of fit this pak set, are takamaro's, tenuki's and 555's vehicle set. I guess some of add-on (s) from Japanese add-on (s) web site. and that has good graphics like 70's90's Japanese scenes. Pak-files are created with the help of the program MakeObject. pak.nippon is a one of the best pakset among simutrans pak set. The pak-files store data and graphics for visible objects. Pak-files (naming convention: ) are a special file type that is used by Simutrans to store different kinds of objects as for instance user made graphics and content. 0.112.3 and older )Ĭreation of pak-files see also Creating graphics Development Index Creating Simutrans objects
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